The Baldur’s Gate 3 Sorcerer class is, in my opinion, the strongest offensive spellcaster in the game. It offers a wide range of incredibly powerful and useful spells as well as very flexible rules on when you can and can’t use them. With an equally flexible class ability, Sorcerer is there when you need to use magic on your own terms.
Baldur’s Gate 3 Sorcerer Class Guide Overview
Our Baldur’s Gate 3 Sorcerer class guide provides an overview of its strengths. We also take note of the ideal options when creating the character.
Once you’re done with our overview, we suggest checking out our best build guide for this class.
Sorcerer Class Summary
Sorcerers work a little differently than Wizards. While wizards can learn spells from scrolls and must memorize spells when resting to be able to cast them during the day, using their intelligence to fuel their learned magical powers, wizards are instinctively magical.
Sorcerers rely on their charisma to make their spells more powerful, and the ability to tap into any spell they’ve learned as they level up as many times as they want, as long that they have spell slots left.
Sorcerers gain special abilities as they level up, allowing them to master their magic in specific ways. They are also not limited by the spells they memorized before resting, as their magic is innate, not something they learned from reading a book. With these special abilities, wizards can create sorcery points using their spell slots, and vice versa.
They can also spend sorcery points to make powerful single-target spells hit two targets, make their spells go 50% farther, avoid damaging friendly targets, be cast while reduced to quiet, and more. This makes sorcery one of the most flexible types of magic in Faerûn.
Wizards are proficient with daggers, staffs, and light crossbows.
Baldur’s Gate 3 Sorcerer subclasses aren’t chosen at level 3, like many others, so you’ll have to decide what you want to lean on during character creation.
Each time you cast magic as Wild Magic Sorcerer, a hidden die will be rolled. Occasionally it will trigger your unpredictable wild magic, which can do anything from shortening you a few inches to blasting your entire party and even casting spells you don’t know.
They also have Tides of Chaos which allows them to gain advantage on their next attack roll, ability check, or saving throw, but with an increased chance of a wave of wild magic. It’s a crazy, unpredictable time and a ton of fun, if you can handle the chaos.
The most beneficial of the Sorcerer subclasses, Dragon Heritage lets you choose a dragon ancestor from whom you draw your power. All choices will give you benefits to your armor class (13 base AC) and a 1 HP bonus at each level, and your choice of a specific dragon color will grant you immediate resistance to a specific damage type (Fire, Cold, etc.) as well as a corresponding spell. Later, as you level up, you will also start dealing extra damage by casting spells of this type.
Storm Sorcerers are all about one specific thing, an increased connection with the storm. After casting spells of 1st level or higher, they can fly as a bonus action, allowing them to retreat without suffering attacks of opportunity.
Choice of character creation
Best race and subrace
There are several great choices. Elf or Half Elf with High Elf subrace are great choices for their resistances, and the extra minor spell, and Asmodeus/Mephistopheles Tiefling is a great choice, as Tieflings get natural fire resistance (which you can lean more on with Draconic Bloodline to pick up another resistance).
Dragonborn is also strong for similar reasons. You can choose damage resistance with the different dragon colors, and you’ll get a bonus spell, to boot. Gnome is also not a bad choice for its Int/Wis/Cha saving throw bonus.
Sage is a great choice with bonuses for Arcana and History, and Guild Artisan is amazing for Insight and Persuasion, which is great for your main character, especially in a class that enjoys high Charisma.
The default breakdown is pretty good, but I would actually recommend removing the +1 bonus to Constitution and adding it to Dexterity, which is more important to your AC and many saves. You won’t get tons of extra Constitution perks early in the game, and Draconic Bloodline helps with bonus health anyway, if you go that route (and you should if you optimize).
- STR: 8
- DEX: 14 (+1 bonus)
- CON: 14
- IN: 12
- WIS: 10
- CHA: 17 (+2 bonuses)
Baldur’s Gate 3 is full of activities and mysteries. You will undoubtedly be part of an adventure that can take countless hours. For more tips, you can visit our BG3 guides hub.
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