If you haven’t played McPixel or even heard of before, it’s basically a parody of a parody set with hilariously over-the-top situations that unfold in point-and-click puzzles. McPixel 3Following McPixel, is big enough to be essentially two games combined compared to the original. The real draw of McPixel 3 is to see the different situations unfold as you progress to more levels and see more of what Sos has to offer here. More than a decade after launch McPixel, McPixel 3 on iOS is a joy to play, and it’s good enough to make you forget the horrible McPixel 2. If you don’t like the humor, it’ll be a waste of three dollars. McPixel 3 and his mix of raw or “out of the ordinary” writing and solutions is certainly not for everyone. It’s for me though, and I was super happy to see Sos manage to impress me almost everywhere when I first played. McPixel 3.
McPixel 3The structure of is a bit different though as you progress through levels and earn coins. Earning coins in a game always makes me feel like things are going to get cranky because you use coins to unlock new stages, but things never get boring. The few times I had to go earn coins, it was a rewarding experience. It must have taken a ton of design work to make sure this aspect didn’t become distracting to players. Nothing in McPixel 3 is a waste of time, and you have already wasted time reading this review wondering about McPixel 2 instead of buying the game right?
Expect to see it all McPixel 3 has to offer in less than half a dozen hours. It’s not a long game, but it’s well worth the asking price. While I already knew the solutions thanks to the game McPixel 3 before the mobile release, I was still enjoying my time with it on iPhone and iPad. It looks and works perfectly, and I would even say it’s better to play on iOS than any other platform. This is where I’m going to get into platform comparisons based on my time with McPixel 3 on Xbox Series X, iPhone, iPad Pro, Nintendo Switch and Steam Deck.
On iOS, McPixel 3 does not have controller support. He doesn’t need it though. Didn’t enjoy playing it with a controller on Xbox and even used touch controls when playing McPixel 3 on Nintendo Switch. The touch controls are perfect. Visually, depending on your device, you can enable or disable cinema mode and also toggle scaling. It fits perfectly on every device I’ve tried it on, and I have no hesitation in recommending it on anything you’d like to play it on, but just keep in mind that it’s not not as nice with a controller as it does with touch controls.
Here’s the thing. I get why games like this are now released first on PC and console platforms. McPixel 3 is priced at just $2.99 on iOS and Android while it is $9.99 on other platforms. I don’t think it would have done well at full price, even if it had hit mobile alongside other platforms. I’m okay with Devolver Digital bringing games to mobile after they’ve sold enough at full price on PC and console platforms. We see it with Back to Monkey Island Also. Hopefully these late ports work well enough for Devolver to keep getting more games to iOS and Android. Hopefully we end up getting stuff like Worship of the Lamb as well even if it requires a controller to play.
play through McPixel 3 I feel like I’m picking up an issue of MAD Magazine because I never knew what to expect when I advanced into my first playthrough. McPixel 3 on iOS is essential, but it will absolutely look like poop if the humor doesn’t click with you. I loved McPixel And McPixel 3 is everything I wanted in a sequel and more. The wait on mobile was long, but even in my third playthrough, McPixel 3 is simply superb, and it will make you forget everything McPixel 2 which doesn’t exist so don’t worry.