So, we’re all saving money in Baldur’s Gate 3, aren’t we?

People who play RPGs like to say that RPGs are more fun when you accept the consequences of your actions. Don’t load a save file just because you failed a persuasion test and got into a fight. Let your failures guide the story! Accept the consequences! Before starting Baldur’s Gate 3, I told myself that I was going to keep this the fairest path. No backupI declared.

Now look at my ass:

A partial list of a very long list of Baldur's Gate 3 save files.

(Image credit: Larian Studios)

At first, I excused my habit out of caution. This is a Larian sandbox RPG. It has bugs, it has crashed multiple times, and click errors can lead to mass murder. Saving after each fight is actually a way to preserve a result in the event of a technical failure. It’s not about “save scumming”, which originally referred to saving roguelike saves to escape permadeath, and now generally refers to saving before taking risks so that, if you don’t like what happens, you can go back and change your choices or try to get better dice rolls. I didn’t do that. Except, wait a minute, how to say This cause This happen? I didn’t mean that at all! Maybe just once, so…

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