Starfield and Baldur’s Gate 3 have reignited the ‘quantity versus quality’ debate around RPGs that promise a billion hours of gameplay, but I think they can actually deliver.

An RPG fan’s apocalypse looms: Baldur’s Gate 3 and Starfield launch within a month of each other, and each looks like a whopper.

Bethesda has a long history of long ass games, with Starfield believed to be the longtime asset, while Baldur’s Gate 3 developer Larian said BG3 would be a enormous game, taking at least 75 hours to beat and having “174 hours of cutscenes, more than double the length of every season of Game of Thrones combined”. In theory, that’s what I expect from an epic RPG, but games that promise to be unreasonably long often end up making the case for being, well, more reasonable.

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