The magical realism of Hinterberg Dungeons unexpectedly stole my heart at not-E3

At 5 p.m. last Sunday, after two days of Summer Game Fest demos and a third day of bouncing around Xbox dates, I was ready to go home. I didn’t expect my penultimate stop to end up being the game I’d keep thinking about all week, even more than Armored Core 6. Hinterberg Dungeons just caught me.

I didn’t see it coming, because at least by Hinterberg Chips is a veritable collection of “been there, done that” video game stuff:

  • A distinctly Moebius à la Sable art style that threatens to be overused any day now
  • Classic Zelda-style dungeon puzzle solving
  • Action RPG sword fighting in walled arenas that looks decent, but not, like Devil May Cry caliber
  • Rail grinding, which Sonic made cool, then a little less cool, 20 years ago
  • Character relationships with townspeople to level up

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