Valve Tackles ‘Wild West’ of Third-Party Battle Passes and Other Real-Money Transactions for Custom Dota 2 Game Modes

As the creator of SteamDB noted Pavel DjundikValve has asked all Dota 2 custom game creators to stop real-money monetization in their creations by August 17. A number of popular modes for the MOBA juggernaut have already been taken offline in response.

Dota 2’s custom game tools have spawned a vibrant modding scene, with the most notable example being the ancestor of the autobattler genre Dota Auto Chess. Auto Chess was a bona fide phenomenon when it landed in 2019, and while a bit diminished these days, the genre it spawned continues to grow.

Leave a Comment