Xenonauts 2 is a complete but overly safe homage to classic X-COM

The problem with saving the world from an alien invasion is that it can be difficult to know what to do next.

Transforming a clandestine global organization of alien sniper clay pigeons into a force capable of shooting down alien motherships is an experience hard to beat, and every successful X-COM game has struggled to follow a premise so attractive. Julian Gollop looked to the sea for inspiration, resulting in 1995’s Terror from the Deep. Firaxis’ XCOM 2, meanwhile, solved the problem with a bit of clever rewiring. “Sucker surprise, you lost!” he shouted in the bewildered face of the player. “Now you are waging a guerrilla campaign against a human-alien hybrid dictatorship! How do you like THESE bananas? »

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